You know what to build. Let's make it real.
I turn a defined idea into a designed product, ready to build.
You know what you want. It just doesn't exist yet.
You know what the product should do. You need it to look and feel like it should.
You want screens developers can build from, not a brief they have to interpret.
You don't want a pretty file that falls apart the moment someone codes it.
You want it designed right the first time, not redone in three months.
This starts where the thinking ends. You already know what to build.
Not there yet? Strategy & Concept comes first.
- 01
We scope it.
What we design, what done looks like, the price. Agreed before we start.
- 02
I design in the open.
You see the work as it develops and steer along the way. No big reveal at the end.
- 03
You get it ready to build.
Designs, a working prototype, and a handoff developers can pick up without a dozen questions.
It starts as a sketch.
Let's make it real.
You don't leave with a pretty Figma file.
You leave with a product that's designed, proven, and ready to build.
The design
Your product, designed in Figma. Every screen, every state, every interaction. End to end, not a happy-path mockup.
A working prototype
The key parts, built for real and shared with you. Not a clickable mockup. Something you can test with users, and developers can build from.
A design system
Components, and a color system with the exact codes. So the product stays consistent as it grows and nobody guesses a hex value. See how the color system works.
A developer handoff
Built in the language developers speak. I design to real-world standards and answer the questions before they get asked, so the build starts fast instead of stalling on "what did you mean here?"
Designed to be built.
Most design is made to be looked at. Pretty in a portfolio, fine in a pitch, and a mess the moment someone tries to code it. I design the other way around. Every screen accounts for how it gets built: the states, the edge cases, the standards developers build to. So what you get doesn't just look right. It holds up when it becomes real.
You're probably wondering
What if I'm not sure what to build yet?
Then it's too early to design. We'd be polishing a question instead of an answer. Strategy & Concept gets the direction clear first, then we make it real.
Do you start from scratch or work with what I have?
Both. I can design a product from a clear brief, or take a rough version and make it look and work the way it should. If it's already live and you want to find where the experience breaks down, that's a UX review.
Do you build it?
No. I design it and prototype the key parts, so what you have is real and testable. The production build is done by developers. Design and engineering are different crafts, and you want someone sharp at each.
What if I don't have developers yet?
I help you find the right ones. A freelancer, a studio, or someone from my own network, matched to what you're building. The design and prototype are ready for whoever picks them up.
How long does a project take?
It depends on scope, which we agree before we start. A defined piece of product is usually weeks, not months.
Do you do one-off projects or ongoing work?
Both. A Project is a defined piece, fixed and scoped up front. A Partnership is ongoing design as the product grows.
Know what you're building? Let's make it real.
Tell me what you're building and I'll scope it.
Get in touch